
Reading Notes: The Lizard Inside
2/3/2017 · 8 min read
Automatic thinking:
- Definition: unconscious mode of thought
- Role: decisive
- Traits
- Seeks pleasure, avoids pain
- Reduces impulse intensity
- Responds to immediate, certain, and emotional rewards; resists "good for you" choices like dieting, saving, quitting smoking
Application: turn delayed rewards into immediate ones, uncertain into certain, rational into emotional.
- Runs internal, habitual, or highly practiced tasks after repeated practice
- Cares more about how risk is framed
Application: wording of risk shapes judgment*
- Cannot distinguish "similar" from "exact"
- Focuses on behavior, ignores motives
Application: persuade with behavior, not attitude — behavior is easier to change.
- How it feels
- Drives impressions, feelings, intentions, impulses
- Turns massive sensory input into patterns the brain can use
- Speed
- ~40 bytes/sec of conscious processing
- ~1.1 billion bytes/sec from the senses
Reflective thinking
- Definition: conscious mode of thought
- Role: follows after automatic thinking selects
- Traits
- Can regulate impulses
Economic exchange
Economic exchange is precise and fast — its purpose is to avoid emotional ties.
Social exchange
- Social exchange aims to create emotional bonds. It runs on our sense of obligation to reciprocate.
- That obligation is innate — part of our automatic unconscious system.
Persuasion
- Persuasion is largely getting people to act as you suggest without noticing
- The best way to stop an action is to offer a substitute
- When there is no substitute, work with reflective conscious mind:
- Target behavior, not attitude — behavior changes more easily than feelings
- Don't change desires — help fulfill them for persuasion to work
- Don't ask — discover; people often don't know what they want
- Focus on feeling; listing facts won't shift emotional decisions
- Use expectation to improve experience — anticipation changes actual experience
Make buyers feel your sneakers meet their top expectations when buying shoes, explain why yours is the best path, and show how your product delivers that best.
- Add artistry — art makes unconscious mind an ally
- To use social proof, promise what most people want
- Explain why vs. other brands yours delivers the wish best
Basic grammar
- Mental salience
- Definition: we unconsciously judge things by how easily they come to mind
- Methods:
- Boost memory retention
- Repeated exposure to random stimuli builds mild liking
- Vivid description aids understanding
- Prominence signals importance
- Change environment cues to change action
- Raise accessibility of your option; raise barriers to others
- Association
- Definition: association mostly works implicitly, unconsciously
- Methods:
- Symbolic association and meaning
Lizard rhetoric
- Definition: use behavior, emotion, and others' preferences for stronger persuasion
- Principle: behavior, emotion, and others' preferences raise mental salience and attach fitting associations to your option
- Brand building
- Brand behavior follows identity
- You are what you do, regardless of why
- Others' preferences
- Social influence works because we use others' preferences to guide our choices
- We can't know everything, so we watch what others feel
- Most effective influence: do first what you want them to do
- "Scarcity" persuasion shows mimicry power — e.g., discounts
- Peer preference hits teens hardest; peers matter more than family
- Reciprocity makes us watch others' actions and ignore motives, and feel obliged to return favors
- Emotion
- Definition: automatic mind is moved by emotion; it signals desires via liking, dislike, fear, joy
- Traits:
- "Affect heuristic": if we like an idea, thing, or person, we assume many positives and few negatives without proof
- When pairing your option with a quality or image as reward, let targets feel warmth, joy, anger, fun, etc. Links last longer
- Brand
- Brand building:
- To feel fashionable, fun, dynamic, masculine — act that way
- Brand traits:
- If everyone accepts a brand, it goes bland
- Niche brands have higher share of enthusiasts — a clear identity badge. Fans see unique appeal
- Globally, more brand friends → higher share who are enthusiasts
- Group feeling shapes individual taste; others' preferences shape ours
- Brand penetration (share who bought the brand in a period, usually a year)
- Brand frequency (avg repeat purchases among buyers in that period)
- Selling the brand:
- Many wishes — often the most important — span all segments
- Marketers should highlight difference from rivals and supply advantage, not "does everything." Success = a distinctive image that meets most people's needs in a unique way
- Brand building:
Target behavior, not attitude
- Definition: when attitude and behavior conflict, we usually adjust attitude to fit behavior — rationalize what we did
- Note: with behavior as goal, the ultimate action need not be the first target
- Human nature: when others enjoy what we enjoy, our taste is projected and affirmed — we feel pleasure
- Attitude
- Attitude toward a specific behavior: precise behavior, target, time, environment
- Example: feelings about a specific group
- Cognitive bias
- We notice info that reinforces existing attitude and ignore what weakens it — "selective attention"
- We interpret info to fit prior beliefs — "selective perception"
- Behavior
- Example: rent the apartment to a member of that group now
- Influencing attitude:
- Behavior = attitude × environment. Environment shapes us more than we think. Attitude resists change; environment shifts
- Once we act, attitude toward that action grows more positive than before
- Techniques
- To change behavior, raise its salience and pair fitting associations. Redefine the behavior by linking it to other actions, feelings, others' preferences
- Redefine and give meaning. Link to an idea and an objective act becomes a symbolic one
- Small steps are easier; after a small action, attitude shifts, then main persuasion lands better
- Simplest behavior change: change environment so desired behavior feels natural, normal, inevitable
- Our inner lizard watches how people who act that way behave; if aligned, it joins them
- Step analysis case
- Every action passes steps — study the pipeline like a leaking pipe. Many never finish because they leak out mid-flow
- Understanding "instead of" helps decide where to reduce drop-off: why people exit rather than continue to the unwanted behavior
- Breaking target behavior into smaller steps inspires intervention points
- Map small steps toward desired behavior; pinpoint where persuasion works best
Don't change wishes — fulfill them
- We sell by leveraging people's wishes
- Have them talk about what they want; tell them how to get it
- Tie your option or behavior to the wish and the reward they seek
- Choosing wishes (theory)
- With two audiences, forget each group's most attractive reward; pick what attracts both most
- Promise what most people want — universal desires are stronger
- Across societies, wishes overlap more than they differ
- Support: credibility comes from reasons to choose your path when fulfilling the wish
- Practical methods:
- For universal wishes and rewards, see Brown's List and Maslow
- Brown's list:
- Shared human behaviors
- Seek status
- Dress for attractiveness
- Try to predict the future
- Plan for the future
- Impulse to reciprocate
- Sympathize
- Envy
- Communicate beyond words
- Try to lie
- Infer motives from outward behavior
- Shared human wishes
- Be seen as superior
- Feel physically attractive
- Predict the future
- Own what others own
- Mean more than words
- Mislead sometimes
- Understand others' behavior
- Brown's list:
- Draw circles for their wishes and your behavior; intersection = your reward
- Grid possible rewards from your behavior — helps brainstorming
- Reward dimensions
- Utility (product effect)
- Sensory (experience)
- Emotional (attitude toward product)
- Verbal (identity approval)
- Time
- Before use
- During use
- After use
- Reward dimensions
- For universal wishes and rewards, see Brown's List and Maslow
- Notes:
- Unless basic needs are unmet, emotional rewards usually beat tangible ones
- Delay dulls any reward — promise what they get or feel now
- Even high-probability uncertain rewards lose to certain ones
- Bind reward tightly to your behavior so nothing else substitutes
Discover user needs
- Deep insight is surprising, illuminating, true
- Without surprise, truth feels weaker
- Insight — digest or one sharp idea — makes us pause
- How to analyze people
- Principles:
- Learn why they act as they do; what would make them change
- Study reactions to related behaviors to infer why
- Methods:
- List likely reasons people already do what you want
- Study causes; gather high-probability guesses from others
- Interview people who took the desired action; ask how they see their choice and people who chose differently
- Observe behavior, infer motives, design rewards
- Compare your goal with their goal for overlap
- Principles:
Focus on feeling
- Emotion drives "rational" decisions:
- Inner lizard is more sensitive to how rewards feel than to rewards themselves
- "Tell them how to get what they want" often means "tell them how to get the feeling they want"
- Instinct rewards (food, sex) fade faster over time
- Liking strongly shapes preference
- Examples:
- Guide people toward anticipated feelings
- When we get much done, we feel accomplished
- Choosing feelings:
- Target group's feeling from a feature may not match your reward — pick the strongest feeling as reward
- Reward vs. feeling:
- Turn delayed, uncertain, rational rewards (features) into immediate, certain, emotional ones — persuasion multiplies
- To persuade, describe the feeling after the desired action
- Feeling is what people really want
- Actual reward may wait; feeling reward is instant
- Actual reward may be uncertain; feeling is certain
- Facts are rational; feelings are concrete and talk directly to automatic mind
- Creating feeling
- Many feelings need real action
- Proxy image
- Definition: some feelings come from people who take those actions — proxy image. Strong enough proxy → same behavior
- Benefits:
- Feelings are intangible; proxy makes them visible
- For persuasion, proxy beats words
- Traits:
- Emotionally positive proxy (healthy, smart, sexy) → product feels that way too
- Proxy-image reward: feeling without the behavior
- Two forms:
- Public image: how we appear to others
- Self-image: who we want to be
Raise experience through expectation
- Definition: expectation guides actual experience
- Principle:
- Expectation forms feeling fast — pleasure now, pain avoided
- Examples:
- We see what we expect; little sensation or vision is expectation-free
- Ads: enjoyment comes from product quality and from marketing-built expectation
- Methods:
- Repeated exposure increases liking and preference
- Make desired behavior easier to recall → optimize expectation → better experience
Make persuasion artistic
- Listener is active, participating; they assume they hear what they want — tacit contract
- How:
- Don't repeat what they already know — lowers expectation
- Talk about what they want to hear; show how to get it — spark interest
- Let listeners infer — activates them
- Metaphor is effective
- How listeners judge:
- They don't decode literal meaning only; they infer from wording, visuals, sound, style, mood, context about the behavior, people who act, and the messenger
- For liking/disliking: words 7%, tone 38%, face and body 55%